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Version 3 of 3DSOM Pro is a major new release with many new
features and improvements. The new enhanced toolset allows a
much greater range of objects to be successfully modelled using
3DSOM Pro without requiring any 3rd party tools.
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Transparency and specular layers - Added to version
3.5, you can now create additional material channels to define
different properties (per pixel) to parts of the surface. For
example a bottle model can be semi-transparent and glossy apart
from the label which is opaque and matte.
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Point Clouds - for highly patterned objects (or
using a digitally projected pattern), a point cloud can be generated
automatically. The 3D points are then used when optimising the
surface to create a more accurate model.
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Mat-free modeling - this releases includes a new
approach to creating a 3D model without requiring the
calibration mat in the scene. Instead the user can manually
"pin" marker points in the photos. A new interface has been
designed to make this as easy as possible.
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Interactive 3D modeling tools - 3DSOM Pro version 3
provides a collection of new tools for interactive mesh editing
including region smoothing, flattening, push and pull and
boolean operations. These tools can be used to "hollow out"
concave regions to model bowls, cups, jugs, vases etc which can
not be modelled accuractely just using silhouettes.
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Texture fix brush - 3DSOM Pro version 3 provides a
simple brush tool to fix common artefacts in the texture
maps.
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Curved edge marking - another new feature allows
curved edges such as a seam on clothing or a crease, to be
outlined manually in several photos. A digitised 3D curve is
automatically recovered and the data then used to improved the
model accuracy.
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Polygonal objects - This version includes simple tools
to model polygonal (faceted) objects such as simple man-made
objects, by marking up vertex positions, edges and faces in the
photographs (no masking or backdrop needed).
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Masking with the new curve region tool - A new tool
for defining a region when creating masks is included. This
tool has a handy "snap to image" behaviour that makes it easy
to quickly define a curved mask edge.
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WebGL export - Added to v3.5, models can be
exported for hardware rendering in the browser using the HTML5
Canvas tag and webGL standards supported by many modern
browsers. For more info see Web GL Export.
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Flash 3D export - Our Flash powered web 3D format
allows models to be viewable online without any special
plugin. The latest Flash 10 viewer has improved performance in
terms of speed and quality. You can now display models with
30,000 textured triangles interactively with modest hardware in
the webpage or full screen. The Flash viewer also now supports
"view dependent" textures for improved lighting effects and an
interactive "measure" tool.
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Quick texture preview - In order to help interactive
geometry editing it is now possible to quickly preview a model
textured using the single closest input photo, prior to
building the final blended texture map.
The new geometry workflow in version 3
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