Because the object is placed on a stand and pictures taken showing the calibration mat, the underneath of the object is not visible in any of the images. When you build the textured model, the underneath of the model is textured with a plain colour guessed from the surrounding geometry.
In many cases the plain texture (as seen in Figure 4.7.4) is adequate since you may not be interested in the bottom of the object or it may be plain anyway. If you do want to add texture, the simplest approach with 3DSOM Pro is to turn the object over and take one or two images of the base of the object and add these to the project manually.
3DSOM Pro will not be able to locate the camera position for these underneath shots. The Align Wizard is used to manually align each of these additional images relative to the others in the project so that they can be used when generating the texture map.
Create a new project and load in all the photographs. The underneath images without the calibration mat will be marked as "rejected". Alternatively, you can load all the images except the underneath ones, and then add them to the project at the end of this step.
Generate masks for the rest of the images and build the geometry as normal.
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