6.2. Using the viewer on web pages
The viewer is embedded in a web page using the standard
<applet ...> tag. The most important applet tag
parameters are width and height, which specify the size
of the applet on the page. For example, the following tag defines the
viewer to be inside a window sized 200 by 100 pixels...
<applet code="javaRenderer/JavaRenderer.class" codebase="model_files"
archive="viewerb.jar, model.jar, model_0.jar, model_1.jar"
width=200 height=100>
<param name="model" value="model.123">
<param name="lighting" value="smooth">
...
</applet>
The parameters within the applet tag ("lighting" is shown in the
example above) are used to control the default behaviour of the
viewer, and are described in each of the sections below. For a
complete example web page, run 3DSOM Pro and export a project and then
look at the resulting HTML file.
The Java viewer applet, "viewerb.jar", is the same for
all models, so it can be shared between multiple models or web
pages. By default the viewerb.jar file is placed in a
subdirectory with the model archive files. If you wish to share the
viewer between multiple models move (or copy) this file into the
parent directory and replace viewerb.jar with
../viewerb.jar. i.e.
<applet code="javaRenderer/JavaRenderer.class" codebase="model_files"
archive="../viewerb.jar, model.jar, model_0.jar, model_1.jar"
...
</applet>
(Note: Some older browsers only support the '../viewerb.jar' syntax for
files on a web server not your local hard drive.)
The archive parameter specifies both the viewer and model JAR
files, separated by a comma (do not use spaces in the archive
filenames or path).
It is recommended that the web page author embed no more than one
copy of the viewer applet on each web page. Features such as higher
texture quality, shadows lighting or environment mapping will all
reduce performance on slower machines to some degree and should be
used selectively. Models should be kept as small in size as is
reasonable consistent with acceptable quality (see The Web Optimizer tool).
Initial model position and orientation
When the model is loaded, it is scaled so
that it fits within a sphere of unit radius in world coordinates. The
positionX, positionY and positionZ applet
parameters give the initial position of the centre of this sphere in
world coordinates defaulting to (0, 0, -3). This results in the model
being placed centrally in the viewer window and roughly filling the
window.
The positionZ applet parameter will set the initial depth of
the model. Setting postitionZ to a value closer than the
default (-3), such as -2, will make the model appear larger. A value
further than the default, such as -6, will make the model appear
smaller. Similarly the positionX and positionY
parameters can be used to move the model horizontally and vertically
within the window.
By default the centre of the model cannot be moved closer than Z =
-2, or further than Z = -5. These limits of z-position may be altered
using the nearZ and farZ applet parameters.
The
initial orientation of the model is set by the orientation of the
model when it was saved from 3DSOM Pro To set the orientation to a
different value, use the orientationX, orientationY and
orientationZ applet parameters. The direction of these values
is shown in Figure 6.2.2.
Initial rotation
The rotateX and rotateY parameters can be used to
apply an animated rotation to the model, as soon as it loads. These
parameters are actually equivalent to dragging the mouse in the X and
Y directions on the screen. Sensible values for these parameters are
in the range -2 to +2.