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It is a good idea to decimate the mesh a little using the slider before exporting as this will help 3DS Max perform more robustly when performing certain operations such as Boolean operators. |
In our shell example we wish to hollow out the concave region of the shell. We will use boolean operators to achieve this. One idea is to use a cloned copy of the shell displaced slightly to "hollow" out the required concave region. However in this case things are slightly complicated because there is an overhang which would also be removed (see Figure 5.5.3).
Instead, we need to create a new version of the shell but with the "overhang" region removed. Go back to 3DSOM Pro and edit the mask for the front view looking into the concavity. Cut away the overhang region (see Figure 5.5.4) and regenerate the optimised geometry (shown in Figure 5.5.5). Make sure you revert this mask before texturing.
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