Using the button or menu item, models can be exported into the following formats
Many of the output formats create several different files. During export, you will be prompted before overwriting any existing files. Cancelling will cancel the export but may leave some already exported files in the chosen directory.
"Texture quality": controls the size of the texture map by changing the compression at the expense of reducing the texture quality - this is a value between 1 (lowest quality) and 100 (highest quality).
"Auto-launch viewer": when this checkbox is selected, 3DSOM Pro will attempt to open the exported file in an external application. The file associations setup with the operating system determine which applications (if any) are chosen.
All the files except the HTML file are stored in a subfolder with the "_files" suffix. (e.g. exporting "myModel.htm" will store the data files in the folder "myModel_files"). You are free to redistrubute the files but should not modify the viewer ".js" file without permission.
As well as the standard quality settings there is an options dialog available from the button. From this, you can set the background colour and default material type if you have not explicitly created additional material channels using the new menu.
The 3DSOM Pro webGL Viewer chapter describes in more detail how to use the 3DSOM Pro webGL viewer.
If you have a Dropbox account - simply export your webGL model to your Dropbox "Public" folder. You can then use the "copy public link" item from the right-mouse menu in your Dropbox folder (on desktop or logged in via your browser). You can then share your model via the public link copied to the clipboard.
As well as the standard settings you can also specify the material ambient and specular colour from the button, if you haven't created additional texture channels.
|< Previous topic|
(Adding the surface texture)
|Next topic >
(The main toolbar)