The button closes the current project and start a new one,
prompting you to select the images to use for the new project. You can
select more than one image using the Ctrl key and clicking on or
dragging round the additional filenames. All the images should be in the
same directory, but can be saved in different formats. You can always add
more images later from the menu item.
The button closes the current project and open a previously
saved project. 3DSOM Pro will try to find the images used in the project from
the folder they were in when you last saved the project. If they are not
there, it will look in the same directory as the project file in case you
have moved the project around. If they still can't be found you will be
prompted to locate the images.
The button saves the current state of the project. If you
haven't already saved the project, you will be prompted for a filename. Note
that the undo information is not saved with the project and neither are the
original images. Unless you do not wish to edit the project further, the
original images should be kept in order to continue working with the project
later.
The button is used to print out the calibration target(s). This
will open a print dialog so you can choose the printer to use. You can
change the size of the mat from the page setup dialog by choosing menu item first.
The button opens the 3DSOM Pro Settings Window where
you can alter various settings associated with the application and current
project. The current settings are saved when you close 3DSOM Pro and reloaded
next time you start. Most settings are also saved with and loaded from the
3DSOM Project file.
The button returns either the current mask (when the Edit Masks Window is active) or the model (when the View Model Window is active) to its state before the previous
operation. All operations on the mask can be undone as can any operation
that modifies the model geometry or texture map. Note that operations on the
images in the project such as changing their type or deleting them are not
kept in the history.
The button re-applies the last operation that has been undone
straight after doing menu item, either to the currently
loaded mask or the model depending on whether the Edit Masks Window or the View Model Window is active.
The button switches the Thumbnail Window to
displaying thumbnails for each image.
The button switches the Thumbnail Window to
a list displaying details for each image in columns.
The button opens the Mask Wizard to guide
you through automatically creating masks for all the images. See the Masking the images section for more details.
The button opens the Surface Wizard to guide you through creating the surface
shape for the object and optimising the current surface. See the
Building the wireframe model section for more details.
The button opens the Texture Wizard to guide you through generating a new
texture for the model. See the Adding the surface texture section for more
details.
The button opens the Point Cloud Wizard to guide you through generating a point
cloud from the images. Points are generated my matching image
structure across pairs of images ("multi-stereo matching"). The
resulting cloud can be used in the surface optimisation step. See
the Generating a Point Cloud section for more details.
The button can be used to build a complete model
automatically. If you haven't started a new project already, it will
create a new project, prompting you for images. It then proceeds to
open and run the three main wizards, the Mask Wizard, the Surface Wizard and
the Texture Wizard and then opens the
Export Window ready for you to choose how to save
your finished model. You can interrupt this process at any point by
interacting with one of the wizards.
The button opens the Export Window for exporting the
finished model. The Exporting the finished model section describes the options
available.
The button opens the help browser displaying the manual.
< Previous topic (Exporting the finished model) | Next topic > (The main menu) |