For projects without the calibration mat, manually placed marker points are an alternative approach to obtain estimates of the camera position and orientation parameters (required to generate a 3D model). Each marker has a unique identifier (or ID). Each marker should be placed at the image location of a specific feature in two or more photographs.
Once camera estimates are known (using markers or a calibration mat) the Edit Markers Window also provides tools for defining points, curves and straight edges visible in several photos. By matching these features across multiple images a set of sampled 3D points are obtained. The points are included in the point cloud which is used when optimising the 3D model to create a more accurate result (see Optimising the surface geometry).
To mark features (points, curves, lines or faces) the
button needs to be selected.
| TIP: |
Make sure your point features are truly fixed points on the 3D model and do not change location. For example silhouette cusps are generally 2D features that do not represent a static location on the 3D object. |
Select the
button to remove the
split screen layout and use a single subwindow.
Select the
button to split the
window horizontally to display two subwindows one above the
other.
Select the
button to split the
window vertically to display two subwindows side by side.
To switch to marking points select the
button.
If the
button is selected (the
default setting) then 3DSOM Pro will automatically try to estimate the
camera parameters as you add point markers — assuming you
haven't used the calibration mat. This can start to get quite
slow if you have marked many features so you can turn off this
feature by clicking the button. To update camera estimates
manually use the menu item.
See the Creating a 3D model from photographs without using a calibration mat tutorial for details of the workflow.
To switch to marking curves select the
button.
Hold the CTRL whilst clicking to create a sharp corner. Click the starting point to close the curve.
Use Undo CTRL Z and Redo CTRL Y to undo or redo the last curve node placement.
| TIP: |
If you are defining a curve to back-project or "extrude" then make sure it has a unique identifier so that it is not erroneously matched across multiple images. |
If you have defined a curve feature in multiple images where the cameras are known (using the calibration mat or marker points) then sampled edge points will be automatically generated which can be viewed immediately in the View Model Window.
Click and drag the curve nodes (large squares) to adjust the boundary position.
To delete a curve node, click to select it and then use DELETE key.
Use UNDO CTRL Z or REDO CTRL Y to undo or redo your curve node edits.
Then select the
button to join the
marker (vertex) points together to create edges and polygons.
If your object is completely polygonal you can construct the 3D object by creating a number of polygonal faces making sure you have markers positioned at every vertex position. See Modeling a polygonal object from markers for a tutorial example.
Alternatively you can simply construct a few straight edge segments for sampling as points in the point cloud used when optimising the surface.
Once you have created some faces you can use
button and
button
to select the next or previous face.
To delete one or mores edges select them (displayed in red) and hit the DELETE key.
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