The Edit Masks Window section explains how to use 3DSOM Pro to manually edit a single mask. The Creating or editing masks in an external application tutorial shows how you can use your usual image editing software to edit the masks externally.
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If your images are proving difficult to mask, for example due to poor contrast between the object and background, you may wish to mask just a few key views and use some of the other available tools to improve the geometry. You can manually define edges, corners and curves in the Edit Markers Window or for highly patterned objects generate a point cloud - see Generating a 3D Point Cloud. |
To try this out, follow the instructions in the Creating a 3DSOM Pro Project section to create a new project from the images in
the Examples/doll directory included with your installation.
Before the masking operation starts, you will get the chance to modify the parameters used.
Hit the button to start the masking process.
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If you have an image loaded into the Edit Masks Window while you are performing automasking you will see each image displayed as it is masked. |
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The automatic masking requires a good contrast between the background and object; a good choice of background colour will result in much better automatic masking. Lighting can also affect the results of automatic masking. |
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You can use interactive masking on an representative mask to help you pick a threshold value then apply it to all the other images as described in the Fine tuning the auto-masking tutorial. |
When you are finished, click the button to close the Mask Wizard.
In some cases the automatic masking of an image may not be perfect; but this is not a problem as the masked images can be improved individually as explained in the Fine tuning the auto-masking and Manual masking with the shrink-wrap tool tutorials.
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