Load in the photographs of the complex object (in this case a camera).
We now concentrate on building the geometry for the lens. To do this we will select a number of key images and edit the corresponding masks so that they only include the lens and not the body. The key images should ideally show the whole of the lens part. Figure 5.9.1 shows suitable key images and the edited masks. Figure 5.9.2 shows an unsuitable image where large areas of the lens are hidden behind the body and hence the lens mask would have to be a very rough estimate.
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Note that in general only a few key masks need to be edited for a sub-part. The remaining masks should still be included as they still help define the shape. |
Figure 5.9.4 shows the initial mask for the top-down view and the edited mask used prior to building the textures.
The texture mapped 3D model of the lens can now be exported for inclusion in a 3D scene.
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