The initial wireframe generated from the silhouettes may have visual features, such as sharp corners, that are either unwanted or a result of not having taken sufficient photographs from the right angles. If the model is to be lit using a virtual light source these features may introduce shading artefacts (see Figure 4.4.1).
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You can also create additional silhouette images and edit these if you want to capture particular features as described in the Adding synthetic silhouettes tutorial. |
Note: Optimisation will discard any surface texture generated, but it will keep in place any clipping you have performed, so it is better to clip away the stand beforehand.
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Click the button to start the optimisation process.
You can either leave the optimisation to finish completely, or interrupt it when you are happy with the current surface. Click the button to leave the Surface Wizard keeping the current mesh, or click the button to go on to fit a subdivision surface to the mesh (as described in the Compressing the geometry with subdivision surfaces tutorial).
When the wizard is closed, decimation will be initialised which may take a few seconds and the model will be displayed with your chosen number of triangles.
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