The initial wireframe generated from the silhouettes gives a good initial polygonal approximation to the 3D geometry. However unwanted sharp features and faceting artefacts (see Figure 4.4.1) may be present. Additionally a point cloud may have been created and manual edge and point features may have been constructed using the tools described in the The Edit Markers Window.
The Surface Wizard can be used to optimise the mesh combining all the information available (masks, point cloud, edges, extruded curves) to create a smooth surface consistent with the data.
For highly patterned objects, you may wish to generate a point cloud see Generating a 3D Point Cloud to capture concave regions not visible from the masks alone.
You can also create additional silhouette images and edit these if you want to capture particular features as described in the Adding synthetic silhouettes tutorial.
Note: Optimisation will discard any surface texture generated, but it will keep in place any clipping you have performed, so it is better to clip away the stand beforehand.
If you have generated a point cloud you can choose to include the points in the optimisation by checking the "Use Point Cloud" checkbox or ignore the points by unchecking the box.
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The "Optimise camera orientations" option will allow the camera parameters to be refined during the optimisation. This can be useful if you have no calibration mat and have used manual markers to estimate the camera parameters. If your manually placed markers are slightly inaccurate then the resulting camera parameters may be improved using the optimimsation step.
Click the button to start the optimisation process.
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If you have generated a point cloud select the
For optimising with a point cloud we recommend a machine with a multi-core high performance processor is used as the process will be computer intensive. |
You can either leave the optimisation to finish completely, or interrupt it when you are happy with the current surface. Click the button to leave the Surface Wizard keeping the current mesh, or click the button to go on to fit a subdivision surface to the mesh (as described in the Improving the geometry with subdivision surfaces tutorial).
You can also edit the surface geometry using the tools described in the The View Model Window.
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