3.6. Reference: The 3DSOM Pro Settings Window
The 3DSOM Pro Settings Window is shown in Figure 3.6.1. It can be opened by pressing the
Change settings... button or choosing menu item.
All settings are saved with and loaded from the 3DSOM Project file
except for the "Automatically scroll canvas when painting" option. To return
to the default values for all settings, select the Defaults button. Press the OK button to
keep any changes you have made and close the window. If you press
the Cancel button any changes you have made will be
discarded.
Most of the settings can be adjusted when doing individual
processing steps, however it can be useful to set up default values
so that operations such as menu item can run
without interruption. Most settings are also saved with the
3DSOM Project, so will always be the defaults the next time you load the
project.
"Mask Generation Settings"
These settings affect the automatic mask generation used in the
Mask Wizard (described in the Masking the images
section) and initial behaviour for mask slider for the
Regenerate mask button and
Shrink-wrap Mask button.
The "Background detection threshold" controls how much of the
image is treated as background when it is masked. A higher value produces
more mask. Adjust this value if you find too much or too little of your
images is being masked.
When the "Use colour normalisation" option (visible on the
Edit Masks toolbar as the "Shadows" option) is selected the auto-masking tries to
compensate for shadows falling on the backdrop. If you have your lighting
set-up well it is best to deselect this option at first.
When the "Use sub-sampled images" option is enabled,
3DSOM Pro will create lower resolution versions of very high resolution
images to speed up the masking and texturing processes. If you wish
to create the highest possible quality model deselect this option.
"Wireframe Generation Properties"
These settings affect the wireframe generation used in the Surface Wizard (described in the Building the wireframe model
section).
The "Silhouette decimation threshold" is used to remove
unwanted detail in the silhouettes before generating the surface. This will
avoid too many unwanted triangles being created and speed up the process. If
you want to capture every last detail in your silhouettes, reduce this value.
The "Default number of triangles" determines the initial
number of triangles used to display the model when it is
created. The number of triangles can also be interactively changed
after the geometry has been generated (see The View Model Window
section).
The "Maximum surface error" is an alternative
advanced way of determining how many triangles will be displayed
after wireframe generation has completed which is useful when you
are scanning many objects. If you leave it at its default value of
zero, then it will be ignored. It is described in more detail in the
box below.
When the "Automatically align high-angle cameras" option is selected
during wireframe generation, 3DSOM Pro will automatically try to adjust
any images taken from high-angles to compensate for poor
calibration. You should use this option only if you suspect there is
a problem with the geometry due to the alignment of high-angle
cameras, often visible as the model becoming too "thin" when these
images are "included".
"Texture Generation Properties"
These settings affect the texture generation in the
Texture Wizard (described in the Adding the surface texture
section).
The "Texture map size" sets the size in
pixels of the texture map. The texture map is always square
and the size determines the tradeoff between the detail in the
texture and the amount of storage required for the texture
map. Generally values such as 512 or 1024 pixels tend to be adequate
for most uses. The maximum allowed value will depend on the
available physical memory. For systems with 0.5Gb of memory the
maximum is around 2048 pixels square. For systems with 2Gb of memory
or more the maximum will be up to 4096 pixels square. The actual
model displayed may use a downsampled texture map depending on the
graphics card resources.
When the "Tone correct textures" flag is enabled, 3DSOM Pro
will try to compensate for variations in exposure between the images
which would otherwise cause the surface texture to have unwanted
variations in intensity. If you are using controlled lighting
conditions or are experiencing unwanted colour shifts in the
textures you may wish to turn this option off.
When the "Texture boosting" option is enabled, 3DSOM Pro
automatically picks a set of up to 6 key views and uses these to add detail
to the texture map. Otherwise, 3DSOM Pro will attempt to blend together
information from all the images, which can result in unwanted blurring or
shadowing of details, particularly if there is any slight mis-registration,
inaccuracies in the geometry, or movement of the object during
photography.
"Export Properties"
These settings affect the default values in the Export Window (described in the Exporting the finished model section).
The "Texture quality" reduces the size of the
texture map as saved on disk by changing the compression at the
expense of reducing the texture quality - this is a value between 1 (lowest
quality) and 100 (highest quality).
The "Geometry quality"
determines how the geometry data is compressed and is a value between 1
(lowest quality, smallest size) and 100 (highest quality, largest
size). Values below 50 are not recommended for normal use.
"Workspace Properties"
These settings control how the masks and model are displayed in the
Edit Masks Window and View Model Window.
Various colours are used in the interface and can be altered to
suit the images and object being modelled. Altering the displayed
mask colour can be very helpful during mask editing. Similarly,
when aligning images, changing the wireframe or solid colours can
make it easier to see what is going on. Clicking on any of the
colours opens a standard colour selection dialog.
The "Automatically scroll canvas when painting" option can be disabled to stop the
Edit Masks Window scrolling when painting near the edge of the
window. With certain graphics cards or alternative mouse hardware such as a
tablet, this feature may make painting difficult.
"Mat Scale"
The "Mat Scale" setting allows you to
input the size of the calibration mat so that you can import and
export correctly scaled 3D models (in mm units). Simply measure and
enter the length of the "mat unit" on the printed mat.
Once the correct mat scale has been enterd, you can import 3D
models in 3DS or STL formats (in mm units) and they will be correctly
scaled in relation to the input photos.
3DSOM Pro also uses this setting to correctly scale the 3D models when
exporting the final models. 3D models will be exported in mm
units. If you export a 3DS model and re-import you should make sure
the "Mat Scale" setting has not been
changed between export and reimport.