The wireframe model is the second stage in generating a 3DSOM Pro model. The wireframe model represents the shape of the model as a triangle mesh. 3DSOM Pro uses the mask associated with each of the images to deduce the shape of the object from its silhouettes.
The basic operations for the wireframe model are described here...
The wireframe model of the object is generated with the
help of the Surface Wizard which is launched by
clicking on the
button or the menu item.
When the Surface Wizard is opened choose the first option, "Generate wireframe", to create the initial surface and then click the button to proceed to the next page of the wizard. The other options are described in the Optimising the surface geometry and Improving the geometry with subdivision surfaces tutorials.
You can alter various parameters associated with this operation before generating the wireframe. The default values will be sufficient in most cases (the options are described in detail in The 3DSOM Pro Settings Window section).
Click the button to start generating the wireframe.
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If you are experimenting with changing parameters, you can return
to the last wireframe you generated by closing the Surface Wizard then using the |
The model is stored as a triangle mesh and a technique known as decimation is used to allow the number of triangles in the mesh to be varied interactively.
Note: If a button is displayed in the place of the slider, then click this and wait for the decimation information to be pre-calculated. This can occur after cancelling certain operations.
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Use as many triangles as you require to model the object and no more. The best way to choose an appropriate number is to view the model either using (F7) or (F6) mode and then reduce the number of triangles until you see unacceptable artefacts. |
Why might you want to change the number of triangles? Models with large numbers of triangles are slower to download over the web and require more processing power to display. The Web Optimizer tool tutorial describes how to balance these requirements for exporting to the 3DSOM Viewer format.
Sometimes there will be unwanted geometry at the base of the object as in Figure 2.4.1. This can be due to no images being taken from a low down angle (to ensure the calibration mat was visible). Also, the stand may have been treated as part of the object and not the backdrop in the masking process.
Figure 2.4.2 shows the model after clipping has been used to remove the unwanted geometry.
Choose a side view of the object such as the one shown in Figure 2.4.1 where you can clearly see the geometry you want to remove.
Select the
button tool and you will
see a clip plane displayed below the model.
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At this point, a quick way to rotate the model to see the clip plane from a diffent angle is to hold down Ctrl to temporarily switch to the rotate model tool. |
Click the
button and wait while 3DSOM Pro
remeshes the object without the unwanted geometry.
You can use
button to return to the
previous geometry if you have removed too much.
Additional techniques can be found in the following tutorials:
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