This section explains how to create a texture map for the model within 3DSOM Pro.
The generation of the texture map uses the wireframe model and each of the original images to determine how each triangle should be coloured. The information from all these images is blended together to provide a seamless texture.
More advanced texturing operations are described in:
You should have created a wireframe from the masks as a triangle mesh.
Open the Texture Wizard by clicking the
button.
Before you start generating the texture, you can alter some settings (these options are described in more detail in The 3DSOM Pro Settings Window section):
Once you are happy with the settings, click the button to start the generation process.
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3DSOM Pro automatically selects the key images using the image ordering. You can manually select an image as high priority and override the automatic image ordering by switching to details mode in the Thumbnail Window and using the menu. |
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