The generation of the texture map uses the wireframe model and each of the original images to determine how each triangle should be coloured. The information from all these images is blended together to provide a seamless texture.
To try this out, load the
figure.bob project from the
Examples/Statue directory with your installation which
already has a wireframe — although it already has a texture
created you can generate a new one. To see this clearly, first
regenerate the wireframe to remove the existing texture.
Once you are happy with the settings, click the button to start the generation process.
3DSOM Pro automatically selects the key images using the image ordering. You can manually select an image as high priority and override the automatic image ordering by switching to details mode in the Thumbnail Window and using the menu.
If you are trying different settings, you can use the button to return to the previous state of the model for comparison. Click the button to change settings or to start the process again.
3DSOM Pro excludes masked (background) regions in the images from the textures. If there are highlights or other undesirable features on the object in any image, you can mask these regions manually prior to building the textures but after generating the geometry.
You can also load in two copies of the image and use one mask for the geometry generation and one mask for texture generation by selecting the menu item and the menu item from the menu.
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