The menu can be accessed either from the main menubar or by right-clicking in the Thumbnail Window.
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If the project contains more images than will fit on the screen and you are doing a lot of work with the Thumbnail Window, try dragging the separator below the Thumbnail Window down so that the images are displayed in more than one row. |
Hovering over one of the thumbnails will bring up a tooltip with the details for that image. These are described in the Image properties section.
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You can load (or reload) the thumbnails later by using the menu item. |
The thumbnails are initially shown in the order in which they were added to the project ("project order"). You can change this when displaying in details mode (see Organising the images in details mode). When multiple rows of thumbnails are visible, the images are sorted down the rows then across the columns.
Clicking the
button will switch to details
mode. Each image is displayed as a row in this mode with the various
information associated with it in columns to the right of the image name
as shown in Figure 3.3.2. The contents of the columns are
described in the Image properties section.
This field will display "aligning" if this image is currently being aligned with the Align Wizard.
When an image is loaded into 3DSOM Pro for the first time, the software automatically attempts to find where the camera that took the image was positioned relative to the object. It does this by identifying the calibration mat in the image. The camera elevation and rotation angles are displayed in this field (to the nearest degree) as well as a number representing the distance to the object.
In some cases this field will indicate that the camera location is not known for an image. Such an image will be marked as rejected since without knowing the camera position, it cannot be used. To manually specify the camera, use menu item as described in the Adding texture underneath an object tutorial.
This field displays "mask created" if a mask exists for this image.
This field displays the size of the image in pixels as it is stored on disk.
Use menu item to add new images to the project. You will be prompted to select one or more files from disk and then each will be added in turn. As the images are added, the camera position is calculated. If this fails, usually because the calibration mat isn't in the photograph, you will be notified and the image will be rejected. You will need to align these images by hand using the Align Wizard.
Note: 3DSOM Pro will only operate on images that are all the same size. Images of different sizes can be added to the project for convenience, but will be marked as rejected.
Use menu item to replace a set of images containing the calibration mat with replacement images taken from the same orientation without the need for a mat. The thumbnails must have been loaded to allow 3DSOM Pro to determine the camera position and rotation from the image features. This function can then be used to replace the images with corresponding images taken from precisely the same viewpoints. This can be useful for a fixed hardware configuration with, for example a computer controlled turntable. A set of shots can be taken with the mat placed on the turntable for calibration. Then the mat can be replaced with the object and another set of shots taken from the same positions.
Choosing menu item places a copy of the selected image in the Windows clipboard so that it can easily be pasted into an external editor. The image will have been subsampled and colour adjusted if these options are chosen so it matches its use in texturing. One use for this feature is described in the Advanced texture editing tutorial.
The menu item will mark the selected images as "included" (no longer rejected) so that they are used for subsequent operations. Note that all the "included" images must be the same size and must all have a defined camera position - if this is not the case you will be unable to change their status using this command.
The menu item will mark the selected images as rejected so that they are ignored for subsequent operations including masking, surface generation and texture generation. Images that are rejected can be deleted from the project and may also be aligned.
The menu allows the type of the image to be altered as described in the Image properties section.
The menu allows the order of the image to be altered. Images are often processed in order as described in the Image properties section, but you can use this menu to mark images as high priority.
The menu allows you to operate on the masks associated with just the selected images.
The menu item allows you to align additional shots taken without the calibration mat or taken after the object has been moved. See the Adding texture underneath an object tutorial for details.
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