To improve the appearance of such objects, 3DSOM Pro can generate view-dependent texture so that the appearance of the object changes depending on the direction it is viewed from. This produces a result rather like QuickTime VR, but in real 3D as shown in Figure 5.7.1.
| Figure 5.7.1. An object from two viewpoints with a normal texture (top) and a view-dependent texture (bottom). | |
Start with the completed model, including normal texture map. The view-dependent texture is not stored with the 3DSOM Project because of it's size, so you should be ready to export the finished model before closing the project.
The total size of the resulting view-dependent texture depends on the number of images used to generate it — however to get a smooth appearance, you will need a large number of images. We recommend at least 16 images around the object and no more than 32. You can limit the number of images used at this stage — they will be chosen automatically using the image "Order" (see The Thumbnail Window section for details on changing this ordering).
| TIP: |
Press the button to generate the view-dependent texture
— this will take a short while. When it is completed, the
button will be enabled showing the
results.
To see the difference, rotate around the model and switch to normal textures and back again (see Figure 5.7.1). Look in particular at highlights or reflections on the object. While you rotate, the name of the closest image used to generate the view-dependent texture from your current viewpoint is displayed in the status bar (see Tour of the 3DSOM Pro user interface).
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