To use the system, an object is placed on a specially designed calibration mat. A digital camera fixed to a tripod should preferably be used to take pictures of the object on the mat. The object and mat are turned together by hand and a number of pictures are taken. The images are then processed to generate a 3D textured model automatically within a few minutes. The model can then be displayed in a conventional web browser for rotating, zooming etc., or imported into a 3D editing package for further manipulation.
Flash 3D export - this release includes a new streamed 3D web format based on the popular Adobe Flash 9 player. Software rendering using Flash's powerful AS3 scripting functions allows 3D models to be rendered interactively. The viewer file is small and compact and the models are highly compressed and streamed. See About the 3DSOM Pro Flash Viewer section for details.
X3D, STL export - 2 new export formats.
Support for hardware imaging rigs - fixed camera systems or computer controlled turntables are supported using the new menu item. The calibration mat is placed in the scene or on the turntable and a set of calibration shots taken using the hardware rig. The mat can then be removed and a 2nd scan taken with the object to model. The calibration shots are loaded in the normal way (and the project can be saved at this point). The menu item can then be used to replace the calibration shots with the 2nd set of shots. This allows more flexibility and easier masking as the mat need not be present in the 2nd set of photos.
STL import - STL models can now be imported (untextured) for texturing from photographs. See Texturing a CAD model section for details.
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